Tekken 6 - Gameplay PSP HD 720P (PPSSPP)Visit us at for moreEnhanced graphics with emulator PPSSPP.For recording I used a Live. If you have played Tekken 5: Dark Resurrection on the PSP, you should know how well it was ported to the PSP. Tekken 6 is no exception. Graphically, it can't compare to its console counterparts but even downsized, the game still looks and plays great. The main problem still lies on the PSP controls, especially with the 1000 series PSPs. Tekken 6 is a fighting game which is developed by Namco, BANDAI NAMCO Entertainment.yet, especially it is not released for the PC platform, It is only released for some platforms such as β PlayStation Portable, PlayStation 3, Xbox 360, Arcade game. Dec 17, 2017 Tekken 6 (USA) ISO for PSP ROM Download ISO + CSO PPSSPP Android: Tekken 6 is one of the most popular games played on consoles. Itβs a fun fighting arcade game which has all the elements to go addictive! Today I am going to tell you how to play PlayStation Portable (i.e. PSP) games on PC and on your android phone as well. Games Tekken 7 Tekken Tag 2 Tekken 6 Tekken 5:DR Tekken 5 Tekken 4 Tekken Tag Tekken 3 Tekken 2 Tekken Tekken Advance; Forums Control Panel Zaibatsu Community Tekken 7 Tournament Calendar Match Finder Areas PSN Players XBL Players Advanced Search Register; Gallery Official NAMCO Art Galleries Wallpaper Galleries PlayStation3 Themes Tekken Fan Art.
System: X360, PS3, PSP | Review Rating Legend | |
Dev: Namco Bandai | 1.0 - 1.9 = Avoid | 4.0 - 4.4 = Great |
Pub: Namco Bandai | 2.0 - 2.4 = Poor | 4.5 - 4.9 = Must Buy |
Release: Oct.27, 2009 | 2.5 - 2.9 = Average | 5.0 = The Best |
Players: 1-2 | 3.0 - 3.4 = Fair | |
ESRB Rating: Teen | 3.5 - 3.9 = Good |
During the run of the original PlayStation, there was one fighter that made gamers both jump for joy and scream in anguish: Tekken. This franchise became very well-known for its deceptively simple battle system and killer combos; it was easy to get into, but almost impossible to master. Since those days, the Tekken series has continuously set the bar high for both itself and other fighters on the PlayStation 2 and PSP.
Now, the franchise has come to the current-gen on both the PlayStation 3 and the Xbox 360 (the series' first time on a non-Sony console). However, even though a lot has changed since the release of Tekken 5 on the PlayStation 2, the series has incorporated some brand-new elements as well as improved its signature battle system to create a fighter that is both engaging and deep.
The hallmark of the Tekken franchise has always been its battle system. The game gives you four basic inputs: left punch, right punch, left kick, and right kick. However, though it is technically possible to play a match (and maybe even win) with these simple controls, there is plenty more to the combat than that. Tekken 6 has a very deep combo system that allows you to chain together attacks, pull off grappling holds, aerial juggles, and explosive special attacks. Although the game does not have a formal tutorial mode, there is a training mode where you can go through your expansive move list (which generally contains up to 40 different attacks) and let loose on an immobilized enemy.
Another element of the battle system which is making a triumphant return in Tekken 6 is the defensive element. Many brawlers, like the SoulCalibur series, allow you to let loose with an enemy, and will automatically break up unblockable combos after a few hits. This evens the playing field, and is a good failsafe for newer players. However, the gloves are off in Tekken 6, and the unblockable combo is not only alive, but it thrives. This forces player to do one of two things: always strike first (which hardly ever happens) or play defensively. There are several mechanisms that can trigger defensive moves, like Ukemi, wake-up techniques, parries, and reversals. Each character's move roster has plentiful defense-based attacks, and mastering these is key to success in Tekken's battle system.
Although much of the structure of the battle system has remained the same, there are plenty of new moves for fans of the franchise to explore. Staple characters like Jin, Nina, and Yoshimitsu all have plenty of new moves, as well as updated favorites. Though some attacks, such as Marshall Law's infamous backspin kick, have remained exactly the same as they have in previous entries; examples of such attacks are few and far between, and only occur with series mainstays.
One aspect of Tekken 6 that is completely new is the scenario mode. This story mode is wildly different than the story modes in previous installments, and it features a semi-open world where new characters Lars Alexandersson and Alisa Bosconovitch join forces to unravel the mysterious G corporation, controlled by Jin's father, Kazuya Mishima. The game's scenario mode, while a decent effort to bring together the story, just feels unnecessary, and the decision to go with a brawling-type approach makes the game feel more like Dynasty Warriors than Tekken. Another issue I had with the scenario mode was the too-long cutscenes. While I can certainly appreciate a two or three minute cutscene to give fights and battle stages context, some of the cutscenes in Tekken 6's scenario mode lasted ten minutes or more, really taking the player out of the action. Such long cutscenes may be appropriate for an RPG, but for a fighter, it just seemed too extreme and made the scenario mode feel boring.
On the other hand, the arcade mode feels very familiar, which is great for battletested Tekken veterans. The arcade mode can be played offline against AI or human opponents, or it can be played online. The online functionality is a first for the Tekken series on consoles, and it certainly adds another layer of depth to the game. Players can participate in ranked matches to gain titles that range from 'Beginner' to 'Tekken God', and working your way up and down the ranks is definitely a lot of fun.
PSP Review - 'Tekken 6'
by Brian Dumlao on Dec. 12, 2009 @ 12:00 a.m. PST
Tekken 6 Psp Iso
Tekken 6 sees the return of many familiar faces as well as new characters to create the largest line-up the series has ever seen. With a growing roster of fighters, each equipped with their own deadly techniques, moves and attack combinations, Tekken 6 will be the best King of Iron Fist Tournament yet. Adding to the already rich gaming experience, a deeper character customization feature will only further enhance the incredible fighting intensity as players go mano-y-mano. Players can also take the battle online for classic match-ups and to compete for world domination.
When Tekken 6 was finally announced for release outside of the arcades, it came with a few curious choices for the available systems. The PlayStation 3 was already a given, considering a Tekken CG demo was shown when the system was first announced. The Xbox 360 was significant because it marked the first time the fighting franchise would appear on a non-Sony console since Tekken Advance on the GBA. The announcement of the game's release on the PSP, however, made people scratch their heads. The arcade game was based on PS3 hardware specs, so people wondered how much of a hit the PSP version would take and whether it would be worth it. The PSP version is certainly a stripped-down version of the home console versions, but it still manages to retain the fun factor of the home and arcade versions.
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Like the home console versions, the game released for the PSP is really Tekken 6: Bloodline Rebellion. This small bit of information may not mean much at first, but, like Tekken 5: Dark Resurrection, the subtitle addition means more than just a new CG movie to watch. Two new characters enter the fray, bringing the total number of fighters to 40, a roster that's just as big as Tekken Tag Tournament but a bit more diverse since almost all of the characters don't share the same move sets. The fighting system has also received two major tweaks. First, all players have at least one power move that can cause the opponent to bounce when landing on the ground, giving the player the chance to perform juggle combos. Second, the Rage system kicks in when the player is at very low health, temporarily increasing the damage dealt by the player against the opponent. Both abilities give the fighting a little more depth and, in the case of Rage mode, help the novice come to terms with how the game works if he plays against a veteran fighter. While there's no way to turn off these new features, series veterans won't find that their games changed too drastically with these additions.
There are several game modes available for Tekken 6. Arcade mode is exactly the same game as you would find on the upright machine. You battle through eight waves of fighters until you meet the final encounter with the boss. Story mode is similar to Arcade mode, except for the fact that there are only four fights instead of eight, and each character has prologues and epilogues to round out his or her fighting journey. Survival mode lets you take one fighter in a test of endurance to see how many people you can beat with just one life bar. Ghost mode lets you fight against both downloaded and pre-built fighter data, sort of like an enhanced Practice mode, which is also included. Time Attack has you going through a set number of fighters as quickly as possible. New to the portable version is Gold Rush mode, where the amount of damage you inflict on opponents gives you more cash to buy stuff.
Finally, there's Customization mode, where you can spend the money you earn in every other game mode, both offline and online, and dress up your character as you see fit. None of the equipped items change anything about the characters aside from their appearance, but the option to personalize your favorite fighter has been something that the community has enjoyed for quite some time. Those players will be happy to know that the number of items for customization has grown since Tekken 5: Dark Resurrection but be disappointed by the fact that, unlike the home versions, you can only customize general areas of a fighter, like the head and torso, instead of individual pieces, like the left and/or right arms and hands. Notably missing is the home console game's Story mode, which followed Lars and Alisia in their struggle against the Mishima Zaibatsu. With the reception for that mode lukewarm at best, it's a good thing that this mode was omitted from the PSP iteration.
Tekken 6 Psp Controls Xbox One
One of the game's issues has to do specifically with Ghost mode. While you can download someone's ghost data online, there's no way you can specifically fight that particular ghost data. You just have to go through the mode and hope that it shows up when you play. Another issue is that the end boss in Arcade mode is probably one of the cheapest bosses in recent fighting game history. Forgetting the massive structure of the boss for a minute, it follows in the tradition of other fighting game bosses as having too many powerful attacks in his arsenal. Not only are they unblockable, but he seems to be able to block any attack without any animation to tell the player that he's in blocking mode. Fortunately, the hit and block particle effects are present in this fight, and that helps things out a bit. Couple all of that with the fact that he can also take advantage of Rage mode despite his powerful arsenal, and you have a boss that ranks up there with numerous SNK fighting game bosses and Seth from Street Fighter IV as being too frustrating to play against, even when the difficulty of the game is set to easy. Interestingly enough, load times aren't as much of an issue here is it is with the home console version. The load screens are still present, but they are bearable.
Multiplayer is limited. In fact, all you have at your disposal is Versus mode. You can send in default or customized fighters into the fray, and you can modify options like the number of rounds and round fight time. The multiplayer game is still set to ad-hoc multiplayer only, but there is hardly any lag present during any of the fights tested. It is a bit sad to see the lack of online multiplayer here, especially since the lobby is set up like an online lobby, but considering the issues present in the home console version, this may be a blessing in disguise.
As far as controls are concerned, the series has never strayed away from being simple to understand. There are two punch buttons and two kick buttons, each one corresponding to the left and right limb of the fighter. This is where the pick-up-and-play aspect comes in, since players can figure out simple combos based on which limb they want to attack with, as opposed to being at the mercy of what a strong or weak attack would perform. The d-pad is my method of choice for character movement, though analog stick movement is there if you prefer that instead. Anyone who's ever played a fighting game will instant know that blocking is done by moving backward, and jumping is hitting the up direction, but 3-D sidestep movement is also possible by double-tapping up or down. Newcomers will feel fine with this control scheme, while veterans will instantly pick up right where they left off. Overall, there's nothing really to complain about as far as controls are concerned.
Tekken has always had the power to be visually impressive, and this entry is no different. All character models, from the fighters to the spectators, are beautifully rendered with some nice attention to detail in the clothing. Environments are also well done, with some nice particle effects happening in a few areas. What really impresses, though, are the lighting effects. Some of the environments, like the temple with the quick sundown and the fountain, show off great lighting effects that shine on the characters well; meanwhile, the effects coming from characters like the final boss provide the same amount of shine and equally impress. What makes this more remarkable is the fact that this is all being done on the PSP. A few sacrifices had to be made with the costumes, where logos are a bit blurry and not as much detail is seen, but what you see here is impressive for the handheld. The same goes for the environments. Trash isn't flying, not as many animals are seen on-screen, and certain animations β like the truck crashing in the village and the tomatoes being thrown in the festival β are missing, but what is present works well for the system. It almost makes you wonder if the team could produce one final, impressive PS2 port after all.
Sound has been a strong point for the series from day one, and that tradition continues in this game. The effects hit just as hard as ever. Every punch, kick and slam on the ground come through the speakers with the same clarity as before, though some of the effects certainly sound better coming through headphones as opposed to the system speakers. The music isn't stuck to one genre anymore; this time around, you get a nice mix of techno, hard rock and remixed folk music to which you can fight. Admittedly, some of the musical selections sound a bit strange, but it's not enough of a reason to turn down the speakers, especially since the music doesn't last long enough to become annoying. As for the voices, they aren't terrible but aren't instantly impressive. You'll hear the fighters make their quips before and after the fight, and they don't sound too bad, though some of those voices can be drowned out by the music.
Tekken 6 for the PSP isn't as hampered as one would have thought. The fighting engine remains solid, the graphics look awesome for the system, and the sound and controls are excellent. It isn't as bare-bones as one would expect, either. While an online mode and home console story mode are missing, everything else is here, making it a fully fleshed-out game for the portable console. In short, Tekken 6 for the PSP is great and makes a good addition to a fighting gamer's portable library.
Score: 8.5/10
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